

- #Particle playground high cpu install
- #Particle playground high cpu full
- #Particle playground high cpu windows
#Particle playground high cpu full
Android/IL2CPP: Full debug version of IL2CPP libraries are now stored in Temp/StagingArea/Il2Cpp/Native.Analytics: Added missing fields to the hwstats report.DX12: Added support for multi-display rendering.Deferred rendering + spot and point lights stereo discrepancy.Performance degradation in 5.4 with some custom shaders.Crash with 'gpus_ReturnGuiltyForHardwareRestart' when running GLES2/3 on A9 & A9X devices.Unity crashes or hangs with no respond on moving and undocking tabs.Shader fails in OpenGLES 3.0 on Adreno 306 when comparing fragment position with uniform.App with audio hangs on start if audio disabled in Project Audio settings.After changing state of 2DRectMask scene has to be reloaded for changes to take an effect.This includes all Unity versions where UWP is supported. NET Native compilation is enabled (for ex., Master config).
#Particle playground high cpu windows
Windows Store: Unity APIs which use multidimensional arrays as parameters don't work on UWP when.Workaround is to manually include the shaders in your project. VR: Some built-in shaders do not currently work with single pass rendering resulting in wrong transformations in right eye.VR: Image effects do not currently work with single pass rendering.Unity crashes when calling various methods on TerrainData with boundary values.Shadows: Directional shadows will present shadow acne when using a custom projection matrix and a very large frustum (20k+).In deferred rendering, lightmapped objects affected by mixed-mode lights will fallback to forward rendering.릴리스 정보 5.4.0b18 Release Notes (Delta since b17) Known Issues
